Edward McCreary
904-742-1601
edwmccreary@gmail.com
EDUCATION & PORTFOLIO
University of Central Florida, Orlando. Florida
Bachelor of Arts - Digital Media - Game Design Track – May 2012
ABOUT ME
I am a self motivated person who enjoys taking on new challenges. I jot down ideas frequently and have kept a sketchbook with me since childhood. I was an aspiring artist until I discovered game programming in High school. Through the medium of games I have learned to make 2d and 3d graphics, compose music, program, and plan out projects. Now I am focusing solely on programming.
SKILLS
Programming: Java, C, Unity 3D script, Game Maker
3D Modeling: Maya 2011, Blender
Media Production: Photoshop, Illustrator, Flash, Gimp, Inkscape, Final Cut Pro.
Artistic: Strong traditional drawing skills
Sound production: Ableton Live, FL Studio, Audacity
Office Tools: MS-Word, MS-Excel, MS-PowerPoint
Environments: Equally adept on both Mac & Windows workstations
WORK EXPERIENCE
Parsons
2690
Middlefield road, Redwood City CA 94063
Start
Date: 08/14 to the present.
Job
Title: IT Analyst
Job
duties: Software testing
CSX
Technology
550
Water Street, Jacksonville FL 32202
Start
Date: 05/2013 End Date 04/2014
Phone
#: (Maryanne Weiss Jones) 904-819-7700
Job
title: Contractor
Job
Duties: Tech support, data entry, Python and VBA programming
E2i
Creative Studio
3039
Technology Pkwy, Orlando, FL 32826
Phone
#: 407-882-1333
Start
Date: 01/2012 End Date: 06/2012
Job
Title: Programming Internship
Job
Duties: Javascript programming, User Interface Design
COLLEGE EXPERIENCE
Programming: Java, C#, C, Unity 3D, Game Maker scripting.
Team Work & Communications: Experience working in a team, including leadership roles, to create and present game concepts to an audience. Developed necessary teamwork skills to organize efforts, brainstorm concepts, gain consensus, make compromises, and move forward.
Game Design & Development: Self-taught game designer with 6+ years of experience in and out of the classroom, with extensive knowledge of game-play theory and mechanics. Three semesters of full life-cycle game design which included creation of design documents, prototyping, 3D graphics, programming, and testing. (See online portfolio for examples)
Artwork & Digital Media: Strong traditional life-drawing skills. Maya 2011: modeling, lighting, texturing. Traditional animation techniques (see blog for video).
Undergraduate Research: Developed a highly experimental game which required the construction of a branching plot-line of events that can unfold in a non-linear manner.