Resume


Edward McCreary

904-742-1601
edwmccreary@gmail.com 

EDUCATION & PORTFOLIO
University of Central Florida, Orlando. Florida 
Bachelor of Arts - Digital Media - Game Design Track – May 2012

ABOUT ME
I am a self motivated person who enjoys taking on new challenges. I jot down ideas frequently and have kept a sketchbook with me since childhood. I was an aspiring artist until I discovered game programming in High school. Through the medium of games I have learned to make 2d and 3d graphics, compose music, program, and plan out projects. Now I am focusing solely on programming.

SKILLS

Programming: Java, C, Unity 3D script, Game Maker
3D Modeling: Maya 2011, Blender
Media Production: Photoshop, Illustrator, Flash, Gimp, Inkscape, Final Cut Pro.
Artistic: Strong traditional drawing skills
Sound production: Ableton Live, FL Studio, Audacity
Office Tools: MS-Word, MS-Excel, MS-PowerPoint
Environments: Equally adept on both Mac & Windows workstations

                                                            WORK EXPERIENCE

Parsons
2690 Middlefield road, Redwood City CA 94063
Start Date: 08/14 to the present.
Job Title: IT Analyst
Job duties: Software testing

CSX Technology
550 Water Street, Jacksonville FL 32202
Start Date: 05/2013 End Date 04/2014
Phone #: (Maryanne Weiss Jones) 904-819-7700
Job title: Contractor
Job Duties: Tech support, data entry, Python and VBA programming

E2i Creative Studio
3039 Technology Pkwy, Orlando, FL 32826
Phone #: 407-882-1333
Start Date: 01/2012 End Date: 06/2012
Job Title: Programming Internship
Job Duties: Javascript programming, User Interface Design

COLLEGE EXPERIENCE

Programming: Java, C#, C, Unity 3D, Game Maker scripting.

Team Work & Communications: Experience working in a team, including leadership roles, to create and present game concepts to an audience. Developed necessary teamwork skills to organize efforts, brainstorm concepts, gain consensus, make compromises, and move forward.

Game Design & Development: Self-taught game designer with 6+ years of experience in and out of the classroom, with extensive knowledge of game-play theory and mechanics. Three semesters of full life-cycle game design which included creation of design documents, prototyping, 3D graphics, programming, and testing. (See online portfolio for examples)

Artwork & Digital Media: Strong traditional life-drawing skills. Maya 2011: modeling, lighting, texturing. Traditional animation techniques (see blog for video).

Undergraduate Research: Developed a highly experimental game which required the construction of a branching plot-line of events that can unfold in a non-linear manner.